Enum shader_version::glsl::GLSL [] [src]

pub enum GLSL {
    V1_10,
    V1_20,
    V1_30,
    V1_40,
    V1_50,
    V3_30,
    V4_00,
    V4_10,
    V4_20,
    V4_30,
    V4_40,
    V4_50,
}

For OpenGL version 3.3 and above, the GLSL version is the same as the OpenGL version.

Source: http://www.opengl.org/wiki/Core_Language_%28GLSL%29

Variants

V1_10V1_20V1_30V1_40V1_50V3_30V4_00V4_10V4_20V4_30V4_40V4_50

Methods

impl GLSL
[src]

fn to_opengl(&self) -> OpenGL

Gets OpenGL version associated with GLSL.

Trait Implementations

impl Ord for GLSL
[src]

fn cmp(&self, __arg_0: &GLSL) -> Ordering

This method returns an Ordering between self and other. Read more

impl Eq for GLSL
[src]

impl PartialOrd for GLSL
[src]

fn partial_cmp(&self, __arg_0: &GLSL) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more

fn lt(&self, other: &Rhs) -> bool
1.0.0

This method tests less than (for self and other) and is used by the < operator. Read more

fn le(&self, other: &Rhs) -> bool
1.0.0

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more

fn gt(&self, other: &Rhs) -> bool
1.0.0

This method tests greater than (for self and other) and is used by the > operator. Read more

fn ge(&self, other: &Rhs) -> bool
1.0.0

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more

impl PartialEq for GLSL
[src]

fn eq(&self, __arg_0: &GLSL) -> bool

This method tests for self and other values to be equal, and is used by ==. Read more

fn ne(&self, other: &Rhs) -> bool
1.0.0

This method tests for !=.

impl Clone for GLSL
[src]

fn clone(&self) -> GLSL

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more

impl Copy for GLSL
[src]

impl PickShader for GLSL
[src]

fn pick_shader<'a, S: ?Sized>(self, shaders: &Shaders<'a, Self, S>) -> Option<&'a S>

Pick shader.