Module graphics::draw_state::state  
                   
                       [−]
                   
               [src]
Fixed-function hardware state.
Configures the primitive assembly (PA), rasterizer, and output merger (OM) blocks.
Structs
| Blend | |
| BlendChannel | |
| ColorMask | |
| Depth | Depth test state. | 
| MultiSample | Multi-sampling rasterization mode | 
| Offset | How to offset vertices in screen space, if at all. | 
| Primitive | Primitive rasterization state. Note that GL allows different raster method to be used for front and back, while this abstraction does not. | 
| Stencil | Complete stencil state, specifying how to handle the front and back side of a face. | 
| StencilSide | Complete stencil state for a given side of a face. | 
Enums
| BlendValue | |
| Comparison | A pixel-wise comparison function. | 
| CullFace | Which face, if any, to cull. | 
| Equation | |
| Factor | |
| FrontFace | The front face winding order of a set of vertices. | 
| RasterMethod | How to rasterize a primitive. | 
| StencilOp | Stencil mask operation. | 
Constants
| ALPHA | |
| BLUE | |
| GREEN | |
| MASK_ALL | |
| MASK_NONE | |
| RED | 
Type Definitions
| LineWidth | |
| OffsetFactor | |
| OffsetUnits |