Struct glium_graphics::GliumGraphics [] [src]

pub struct GliumGraphics<'d, 's, S: 's> {
    // some fields omitted
}

Graphics back-end.

Methods

impl<'d, 's, S> GliumGraphics<'d, 's, S>
[src]

fn new(system: &'d mut Glium2d, surface: &'s mut S) -> GliumGraphics<'d, 's, S>

Creates a new graphics object.

Trait Implementations

impl<'d, 's, S: Surface> Graphics for GliumGraphics<'d, 's, S>
[src]

Implemented by all graphics back-ends.

type Texture = Texture

The texture type associated with the back-end. Read more

fn clear_color(&mut self, color: [f32; 4])

Clears background with a color.

fn clear_stencil(&mut self, value: u8)

Clears stencil buffer with a value, usually 0. Read more

fn tri_list<F>(&mut self, draw_state: &DrawState, color: &[f32; 4], f: F) where F: FnMut(&mut FnMut(&[f32]))

Renders list of 2d triangles.

fn tri_list_uv<F>(&mut self, draw_state: &DrawState, color: &[f32; 4], texture: &Texture, f: F) where F: FnMut(&mut FnMut(&[f32], &[f32]))

Renders list of 2d triangles.

A texture coordinate is assigned per vertex. The texture coordinates refers to the current texture.

fn rectangle<R>(&mut self, r: &Rectangle, rectangle: R, draw_state: &DrawState, transform: [[f64; 3]; 2]) where R: Into<[f64; 4]>

Draws a rectangle. Read more

fn polygon(&mut self, p: &Polygon, polygon: &[[f64; 2]], draw_state: &DrawState, transform: [[f64; 3]; 2])

Draws a polygon. Read more

fn polygon_tween_lerp(&mut self, p: &Polygon, polygons: &[&[[f64; 2]]], tween_factor: f64, draw_state: &DrawState, transform: [[f64; 3]; 2])

Draws a tweened polygon using linear interpolation. Read more

fn image(&mut self, image: &Image, texture: &Self::Texture, draw_state: &DrawState, transform: [[f64; 3]; 2])

Draws image. Read more

fn ellipse<R>(&mut self, e: &Ellipse, rectangle: R, draw_state: &DrawState, transform: [[f64; 3]; 2]) where R: Into<[f64; 4]>

Draws ellipse. Read more

fn line<L>(&mut self, l: &Line, line: L, draw_state: &DrawState, transform: [[f64; 3]; 2]) where L: Into<[f64; 4]>

Draws line. Read more

fn circle_arc<R>(&mut self, c: &CircleArc, rectangle: R, draw_state: &DrawState, transform: [[f64; 3]; 2]) where R: Into<[f64; 4]>

Draws circle arc. Read more

fn deform_image(&mut self, d: &DeformGrid, texture: &Self::Texture, draw_state: &DrawState, transform: [[f64; 3]; 2])

Draws deformed image. Read more