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use num::Float;
use {Color, Alpha, Rgb, Rgba, clamp, flt};
use pixel::RgbPixel;
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct Srgb<T: Float = f32> {
pub red: T,
pub green: T,
pub blue: T,
pub alpha: T,
}
impl<T: Float> Srgb<T> {
pub fn new(red: T, green: T, blue: T) -> Srgb<T> {
Srgb::with_alpha(red, green, blue, T::one())
}
pub fn with_alpha(red: T, green: T, blue: T, alpha: T) -> Srgb<T> {
Srgb {
red: red,
green: green,
blue: blue,
alpha: alpha,
}
}
pub fn new_u8(red: u8, green: u8, blue: u8) -> Srgb<T> {
Srgb::with_alpha_u8(red, green, blue, 255)
}
pub fn with_alpha_u8(red: u8, green: u8, blue: u8, alpha: u8) -> Srgb<T> {
Srgb {
red: flt::<T,_>(red) / flt(255.0),
green: flt::<T,_>(green) / flt(255.0),
blue: flt::<T,_>(blue) / flt(255.0),
alpha: flt::<T,_>(alpha) / flt(255.0),
}
}
pub fn from_pixel<P: RgbPixel<T>>(pixel: &P) -> Srgb<T> {
let (r, g, b, a) = pixel.to_rgba();
Srgb::with_alpha(r, g, b, a)
}
pub fn to_pixel<P: RgbPixel<T>>(&self) -> P {
P::from_rgba(
clamp(self.red, T::zero(), T::one()),
clamp(self.green, T::zero(), T::one()),
clamp(self.blue, T::zero(), T::one()),
clamp(self.alpha, T::zero(), T::one()),
)
}
pub fn from_linear<C: Into<Rgba<T>>>(color: C) -> Srgb<T> {
let rgb = color.into();
Srgb {
red: to_srgb(rgb.red),
green: to_srgb(rgb.green),
blue: to_srgb(rgb.blue),
alpha: rgb.alpha,
}
}
pub fn to_linear(&self) -> Rgba<T> {
Alpha {
color: Rgb {
red: from_srgb(self.red),
green: from_srgb(self.green),
blue: from_srgb(self.blue),
},
alpha: self.alpha,
}
}
pub fn linear_to_pixel<C: Into<Rgba<T>>, P: RgbPixel<T>>(color: C) -> P {
Srgb::from_linear(color).to_pixel()
}
}
impl<T: Float> From<Rgb<T>> for Srgb<T> {
fn from(rgb: Rgb<T>) -> Srgb<T> {
Rgba::from(rgb).into()
}
}
impl<T: Float> From<Rgba<T>> for Srgb<T> {
fn from(rgba: Rgba<T>) -> Srgb<T> {
Srgb::from_linear(rgba)
}
}
impl<T: Float> From<Color<T>> for Srgb<T> {
fn from(color: Color<T>) -> Srgb<T> {
Rgb::from(color).into()
}
}
fn from_srgb<T: Float>(x: T) -> T {
if x <= flt(0.04045) {
x / flt(12.92)
} else {
((x + flt(0.055)) / flt(1.055)).powf(flt(2.4))
}
}
fn to_srgb<T: Float>(x: T) -> T {
if x <= flt(0.0031308) {
x * flt(12.92)
} else {
x.powf(T::one() / flt(2.4)) * flt(1.055) - flt(0.055)
}
}