Module piston::input
[−]
[src]
Modules
| generic_event |
Trait for generic events |
| joystick |
Back-end agnostic joystick events. |
| keyboard |
Back-end agnostic keyboard keys. |
| mouse |
Back-end agnostic mouse buttons. |
Structs
| AfterRenderArgs |
After render arguments. |
| EventId |
Used to identify events arguments provided by traits. |
| IdleArgs |
Idle arguments, such as expected idle time in seconds. |
| JoystickAxisArgs |
Components of a joystick axis move event. Not guaranteed consistent across backends. |
| JoystickButton |
Components of a joystick button event. Not guaranteed consistent across backends. |
| RenderArgs |
Render arguments |
| UpdateArgs |
Update arguments, such as delta time in seconds |
Enums
| Button |
Models different kinds of buttons. |
| Event |
Adds render and update events to input events |
| Input |
Models input events. |
| Key |
Represent a keyboard key. Keycodes follows SDL http://wiki.libsdl.org/SDLKeycodeLookup |
| Motion |
Models different kinds of motion. |
| MouseButton |
Represent a mouse button. |
Traits
| AfterRenderEvent |
After rendering and buffers are swapped. |
| CursorEvent |
When window gets or loses cursor |
| FocusEvent |
When window gets or loses focus |
| GenericEvent |
Implemented by all events |
| IdleEvent |
When background tasks should be performed |
| JoystickAxisEvent |
The position of a joystick axis changed. |
| MouseCursorEvent |
The position of the mouse cursor |
| MouseRelativeEvent |
The relative movement of mouse cursor |
| MouseScrollEvent |
The scroll of the mouse wheel |
| PressEvent |
The press of a button |
| ReleaseEvent |
The release of a button |
| RenderEvent |
When the next frame should be rendered |
| ResizeEvent |
When the window is resized |
| TextEvent |
When receiving text from user, such as typing a character |
| UpdateEvent |
When the application state should be updated |