Module draw_state::target
[−]
[src]
Render target specification.
Structs
| ClearData |
How to clear a frame. |
| Mask |
Output mask, used for blitting and clearing |
| Mirror |
Mirroring flags, used for blitting |
| Rect |
A screen space rectangle |
Constants
| COLOR | |
| COLOR0 | |
| COLOR1 | |
| COLOR2 | |
| COLOR3 | |
| DEPTH | |
| MIRROR_X | |
| MIRROR_Y | |
| STENCIL |
Type Definitions
| ColorValue |
A color with floating-point components. |
| Depth |
A single depth value from a depth buffer. |
| Layer |
A depth value, specifying which plane to select out of a 3D texture. |
| Level |
Mipmap level to select in a texture. |
| Stencil |
A single value from a stencil stencstencil buffer. |